Environment Artist

The work-horse of the game studio these artists, create the background often static models that make up the game world.

Overview
Skill level: Medium

Job Difficulty: Easy

Entry-levelness: Medium-easy

General Skills

 * Ability to break a complex task into simpler sub-tasks
 * Team player with strong communication skills desired
 * Must be pro-active and able to take direction/criticism
 * Must work well with deadlines aka Quick
 * Have a positive attitude, be a team player and have excellent communication skills both verbally and written
 * Be able to take feedback in a constructive and collaborative manner
 * Be self-motivated with an ability to critique one's own work and meet set deadlines.
 * Good computer skills.
 * Experience working in an Agile development environment.
 * Deliver the finished assets in a complete, organized, and well-documented fashion.
 * Demonstrate the ability to follow dictated file structure and organization for delivery of art assets.

Job Specific

 * Model
 * Texture
 * PBR textures / shaders
 * High poly model
 * Bake High to low
 * Game Efficient Topology
 * Compact UV Maps
 * distortion free UV
 * Simple Rigging
 * Simple Animation
 * Import into engine
 * Present work well
 * Can create Photo-real Assets
 * Match the look, feel and style of existing models.
 * version control experience, Perforce, Git, Elastic,
 * Proficient with Substance Painter, Substance Designer.
 * Maya, Max, ZBrush, Mud Box, Photoshop knowledge
 * Design, create, and implement art assets
 * Simple Drawing skills / Reference gathering skills

Specializations

 * Environment Concept Artist
 * Environment Modeler
 * Texturer
 * Sculptur
 * Foliage
 * Landscapes