Tech Artist

Aka the 3D Generalist. Tech artists are the Jack of all Trades Master of all. Their Artist skills don't have to be the best, but they have to have a Masterful knowledge of how to do everything, and troubleshoot and fix any problem.

Overview
Skill level: Hard

Job Difficulty: Hard

Entry-levelness: Medium-easy

General Skills

 * Ability to break a complex task into simpler sub-tasks
 * Team player with strong communication skills desired
 * Must be pro-active and able to take direction/criticism
 * Must work well with deadlines aka Quick
 * Have a positive attitude, be a team player and have excellent communication skills both verbally and written
 * Be able to take feedback in a constructive and collaborative manner
 * Be self-motivated with an ability to critique one's own work and meet set deadlines.
 * Good computer skills.
 * Experience working in an Agile development environment.
 * Deliver the finished assets in a complete, organized, and well-documented fashion.
 * Demonstrate the ability to follow dictated file structure and organization for delivery of art assets.

Job Specific Edit

 * Model
 * High poly model
 * Game Efficient Topology
 * Compact UV Maps
 * distortion free UV
 * High Quality Advanced Rigs (Biped, Quadrupedal, N-Pedal, and other creatures, and Mechanisms)
 * Animations
 * Blend Shapes
 * Animation State machines
 * Import into engine
 * Model Engine optimizations.
 * Scripting, Maintain and Create Tools for Artist and increase efficiency with pipeline.
 * Technical Problem solving
 * In-depth knowledge of C#
 * Extensive experience with Unity
 * Shaders and Texturing
 * Can create Photo-real Assets
 * Texture Mapping and Baking
 * HSSL and PBR textures / Shaders
 * Match the look, feel and style of concept art. Then create a workflow for artist to follow.
 * Shader Graph designer.
 * Proficient with Substance Painter, Substance Designer.
 * Manage Art Efficiency of various Devices, and keeps a consistent beautiful render.
 * UI and UX content Creation and content tools
 * Particle Systems and FX creation
 * Lighting and Dynamics
 * Experience with AR / VR technologies
 * Assist Artist and Maintain Pipelines.
 * Trouble shoot problems with Artists. (Animation, Rigs, Shaders, FX, UI, Lighting, Post-processing,etc)
 * Visual Critiques of art and style.
 * version control experience, Perforce, Git, Elastic,
 * Expert knowledge in Maya, Max, ZBrush, Photoshop knowledge
 * Design, create, and implement art assets
 * Simple Drawing skills / Reference gathering skills

Specializations Edit

 * Art Tech Tools
 * Shader Artist
 * Post-processing and Lighting
 * Tech Animation
 * Rigger