Blender Pipeline

Lessons
Below are tiers of lessons to follow and learn Blender modeling pipeline.

Level 0
Understanding of Blender and basic controls.
 * Make a Donut

Level 1
Creating models, Texturing models, High-Poly modeling, Importing into Unity, Presenting Models
 * Basics of Sculpting
 * Make a Anvil
 * Make a Chest

Level 2
Rigging Models,Animating Models,High and Low poly
 * Game Modeling Basics
 * Make a Ukulele
 * Combat knife
 * Small Household Object
 * Modular Game Assets
 * Car (Videos use old version)
 * Model a Velociraptor
 * Take a Bear to unity
 * Model an animal
 * Your Room
 * Game Ready Low Poly Environment Art
 * From Concept Art
 * Presenting Models
 * Portfolio

Level 3
Realistic Humans, Various Hair Modeling techniques, Modeling/Animating with Physics, Cloth Sim, Modeling Quick, Blend Shapes.
 * Character Creation
 * Model a Castle
 * Model a real Historical Building

Pipeline
This is a general pipeline, different art styles and teams change and adjust this pipeline to suit their individual needs. this pipeline is just to show case the general basic work flow.
 * 1) Create a model High or low
 * 2) Create the low or high (Depending on what you haven't done yet)
 * 3) Low: Adjust Normals, and Surface smoothing.
 * 4) High:
 * 5) Unwrap, and create UV
 * 6) Texture Model, Map High onto low, Create Light maps. (Some or all of these parts may or may not be done inside blender.)
 * 7) (Extra) Rig Model
 * 8) Animated Rig
 * 9) Export Model and Import into engine
 * 10) Configure Import settings.
 * 11) Go back to Blender fix any issues seen in engine, and re-export.